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Battlerite ranks compared to league
Battlerite ranks compared to league







battlerite ranks compared to league

It reduces our character pipeline to be able to use old Bloodline Champions heroes as a core. In terms of balancing what ideas, it does help to have a core-because Bloodline Champions was well polished and well balanced, and to get that starting structure helps a lot. We really still focus on what we think will be best for the game, but we have a lot. For us, we'll see if we can add them all or not. So that's what has been the biggest complaint from our old Bloodline Champions players.Īnd in terms of champions, I think they are really excited to see their old favorite heroes coming back. But I think it's something that's so rooted, and now we have increased the pacing slightly, and now I think everyone really enjoys the pacing of Battlerite. The main complaints if you went with Bloodline Champions for a while, I think, has been the movement speed, the pacing. How has the reaction from the Bloodline Champions fanbase been? I've seen people missing a couple of the original characters that aren't in Battlerite.īloodline Champions was well polished and well balanced, and to get that starting structure helps a lot. But no, nothing super unexpected I would say. So that was expected, and of course we've got requests on regions and things like that. I think the matchmaking and ranking system is something we really expected and is something that takes a lot of work, and we didn't have that much resources on it before the Early Access. Is there any feedback you've gotten that you didn't expect, or now see as a higher priority than you would have expected before launch? I don't know the date, but there's a sneak peek on its way and I think people are going to like it. I'm not sure when it's going to be released, but it's going to be released early this month, so probably within a week I hope.

battlerite ranks compared to league

We're working on a sneak peek as we speak for the first one. We want to make the best game possible.Īny hints on what those two new champions are like? Since we now are publishing and developing everything on our own, we have the ability to be super flexible and see like "Okay, people request these two features, we have to cut down on champions this month or this period to get it in." We want to make a game for the players, not for anything else. Early on, I think that's important, but we'll see if we can keep that pace up. There are two new heroes coming in late October, so that's two new champions in one month, so a pretty high pace. We don't want to have a fixed schedule yet, it might turn into that later. We try to constantly work on new champions and put the resources we have on it, and if that's one hero each second week or each month. We don't want to have a schedule right now. What's your champion release plan look like? What's your ideal pace? So those things are number one, and also of course working server stability and getting it out there to more regions. And of course we don't want to stop producing champions, since that's also very highly requested by our community. That's a part of the core loop, so that's something we want to put a lot of effort in right now. You go into a game, you want to have a balanced fight, you want to go out, you want to feel some sort of progression that's understandable and appealing, and then you go back to a new game. Right now, matchmaking and ranking is top priority since that's also a part of the core loop. What's the first big thing you are planning to work on? You can't really release a game unless the core gameplay is super solid and polished. If the core loop isn't fun, it's never going to be a success. And that's what we've been learning as well, it doesn't have to have fancy menus or super good progression. And if you look at other games like League of Legends they had an extremely poor menu system, but they had a really solid game mode. That's what we've been learning the past year is that you can't really release a game unless the core gameplay is super solid and polished. Our gameplay has been the top focus from the start, and we basically put in almost all our efforts all the time. You mention getting it polished, but what were your priorities before launch? What did you want to make sure was there before people started playing it?









Battlerite ranks compared to league